Unity copies any files placed in the folder called StreamingAssets (case-sensitive) in a Unity Project verbatim to a particular folder on the target machine. This folder can also include AssetBundles that you intend to distribute directly in the Player installation, rather than downloading them on-demand. For example, for deploying a movie file on iOS devices, the original movie file must be available from a location in the filesystem to play using the PlayMovie function. However, you can place files into the normal filesystem on the target machine to make them available using a pathname. More info See in Glossary and Assets into binary files inside the generated Player when it builds the Project. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. Unity combines Scenes A Scene contains the environments and menus of your game.
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